From the Educational Technology I course, the student has already become aware of multimedia or an audiovisual package that includes more than one instructional media (means of knowing) such as text, graphics, audio animation and video clip.
Hypermedia is nothing but multimedia, but this time packaged as educational computer software where information is presented and student activities are in a virtual learning environment. Most Educational IT application is hypermedia and these include:
● Tutorial Software Packages
● Knowledge Webpage’s
● Simulation Instructional Games
● Learning Project Management and Others
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process.
Characteristics of hypermedia applications
There are two important features that are outstanding among other features that characterize the hypermedia software:
1. Learner control.
This means the learner makes his own decisions on the path, flow or events of instruction. The learner has control on such aspects, as sequence, pace, content, media, feedback, etc. that he/she may encounter in the hypermedia learning program.
2. Learner wide range of navigation routes.
For the most part, the learner controls the sequence and pace of his path depending on his ability and motivation. He has the option to repeat and change speed, if desired. Of course, at the start, the learner may choose the learning activities he prefers. Meanwhile, the teacher has the prerogative to determine suitable learning objectives.
The learner also has a wide range of navigation routes such as by working on concepts he is already familiar with. They may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity.
Experience
I still remember when i was in highschool our teacher tells a story about illiad then after he tells us a story she then gave us a short quiz and the result shows that we havent learn something so she revice her strategy so instead of story telling she let us watched a movie. And then after she gave a short quiz to us he then prove that using multimedia is more effective.
Experience
I still remember when i was in highschool our teacher tells a story about illiad then after he tells us a story she then gave us a short quiz and the result shows that we havent learn something so she revice her strategy so instead of story telling she let us watched a movie. And then after she gave a short quiz to us he then prove that using multimedia is more effective.
reflection
With the appearance of cutting edge innovation, all parts of man's surroundings have changed. It has augmented his ability for learning and self-change through the PC's utilization and its fluctuated capacities. It truly has changed our life, the way we experience our lives. In the field of instruction, the understudy and also the instructor are supported enormously by this data innovation which has created the term hypermedia alluding to the multitasking of PC, their product as wellsprings of data and understudy focused learning exercises. This would incorporate instructional exercise programming, sites for data, reproduction exercises and aides in gathering or group ventures. In the combination of data innovation or hypermedia in the learning process, the learner is given control over the sort of learning exercises he needs and the pace at which he can take a shot at his school undertakings and prerequisites.
application
Hypermedia gives customized learning exercises as it assists those with slowwing and poor learners. It gives exercises suited to your learning destinations and needs. It presents assortment of media that will truly provide food those quick and moderate learners. Though in a conventional showing strategies, the educator would take additional time, consideration and push to help the understudies who are moderate in comprehension the lessons. With that it gives instructor trouble to grow new procedures and targets for both quick and moderate learners. Along these lines, it is truly useful for the instructor to utilize hypermedia. It is likewise then workable for an instructor to let his understudies inquiry, investigate and find in a customary classroom. Yet, with that, you have to give the understudy an occasion to apply the learning, assets and materials and additionally much time subsequent to the educator needs to look into every one particularly the moderate learners.
Hypermedia is truly useful for both the learner and the educator yet conventional learning does not mean no change on the understudy. It is still the most ideal route for a country which is not more specific or don't discover it a need with utilizing PCs and data innovation as a part of boosting their financial status. Give us a chance to recall, PCs have impediments and disservices as well!
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